Ticket to Ride: London

Maybe it’s because I’m a Londoner
That I love London so
Maybe it’s because I’m a Londoner
That I think of her wherever I go
I get a funny feeling inside of me
Just walking up and down
Maybe it’s because I’m a Londoner
That I love London town.

Ticket to Ride: London is a new entry in designer Alan R. Moon’s Ticket to Ride family of games and it carries all the pedigree of its bigger brothers, distilled down into a nippy fast playing form.

Designed to convey the strategy and depth of Ticket to Ride, while keeping playing time down to a half hour or less, Ticket to Ride: London (and her half-sister Ticket to Ride: New York), in a departure from traditional Ticket to Ride, take place in a single condensed city map. In Ticket to Ride: London, this is obviously the titular City of London, giving you a chance to ride the buses and see the sights.

TLDR: Ticket to Ride: London is a streamlined two-to-four player Ticket to Ride experience that keeps all the charm of a full game, distilled down to into a smaller, faster and lighter experience. A worthy buy both if you’ve never played Ticket to Ride before or if you seriously like the game but want a faster more concise experience. Also has adorable London buses as tokens.

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A Review of Ramen Fury

Hey PI-Fans,

If you’re looking to stock up on instant noodles of the edible variety, unfortunately, we can’t help you.

On the other hand, what we do have is Ramen Fury, a fast and furious game of instant noodles, ingredient hoarding and sabotage and you can pick up your own copy from the Games @ PI webstore!

And here to tell you more about it with an in-depth review is Wesley!

– Kenneth, Games @ PI Manager

TLDR: Ramen Fury is a light 30 minute card game for 2 to 5 players. Players attempt to draft ingredient cards to add to bowls of ramen to score points. However, ingredients can also be used to sabotage other players dishes by mixing in unwanted flavours to their recipes or outright stolen using spoon tokens, lending the game a ‘take-that’ element! Fast and easy to learn, Ramen Fury is a great game for players who enjoy strategy games with an added ‘sabo’ flavour.

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Protecting Your Board Game Investment – A Guide to Sleeves

Hey PI-Fans,

The Games @ PI team has never been one to look at board games as a disposable product. A good board or card game can hit the table multiple times, resulting hours of fun for all involved.

Of course, each time you do this, you risk cards getting scratched, torn or dirty.

This is where plastic card sleeves come in.

The Games @ PI webstore already carries a range of Fantasy Flight Supply sleeves. Sure, there will be oddballs like Spot It!, whose round cards outright defy sleeving and odd shapes like French Tarot cards, but for the most part, you can already protect the cards of most card games – The webstore team is already planning a range expansion to cater to to the remaining cards, so keep an eye out for that. In the meantime, if you need sleeves not listed on the website, you can drop an email to the webstore team at webstore@pi.com.sg and the crew will do their best to get you sorted.

In the meantime, here’s a handy reference list for the necessary number of packs of sleeves you’ll need to protect the games currently available through our webstore.

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Descent: Journeys in the Dark

Mennara is a world of magic, mystery, and adventure. In the deep places beneath the earth lurk terrifying monsters and foul villains, conspiring to plunge the land into shadow. Fortunately, Mennara is also a world of heroes. Heroes clever of mind, strong of sword arm, and stout of heart. Heroes in many shapes and sizes, unlikely heroes of many races and creeds and from many walks of life. Heroes like you…

In a socially distanced world, Descent: Journeys in the Dark brings swashbuckling fantasy adventure and dungeon crawling back to your tabletop. At a time where getting the gang together for a weekly session might prove somewhat difficult, you can find an amazing solo or small group experience right out of the box – even without a DM.

After all, if you’re going to be trapped somewhere for the Circuit Breaker, why not imagine up a dungeon?

TLDR: Descent: Journeys in the Dark is a 2 to 5 player board game dungeon crawler which can be played head to head with one player controlling the monsters, or as a 1 to 4 player cooperative campaign experience with a free app automating the running of scenarios. It seeks to provide a boxed board game take on the whole Role-Playing Game Dungeon Crawl experience.

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A Short Ramble About The Pandemic, and Pandemic.

Hey PI-Fans,

We’ve got a new release in the form of Pandemic: Hot Zone – North America, a fast playing version of the popular board game Pandemic!

You can grab your own copy here!

And what better way to celebrate the roll-out that to have a familiar face pop in to review it?

Take it away, Jack!

– Kenneth, Games @ PI Manager

The parts tray isn’t part of the box contents, but we agree that Jack’s got a good thing going with this nifty add on.

The word ‘pandemic’ has recently been added to everyone’s lexicon, with the Coronavirus running rampant globally. To combat this, businesses have been shut down, public spaces closed, and we’ve been encouraged to self-isolate. Not the most fun of times.

Looking on the bright side, however, I’ve been able to spend more time with my family and I’ve been introducing them to board games. One of these games has been Pandemic: Hot Zone – North America, the latest addition to the Pandemic franchise. Here’s my take on a game appropriate for the world we live in today.

TLDR: Portable and easy to grasp, with full 2-4 player support. Definitely worth picking up if you don’t already own a Pandemic game. Worth considering even if you have Pandemic, for shorter and snappier games with a smaller footprint perfect for those who do not have a dedicated gaming table.

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Crazy Tower: How does it stack up?

A rickety spire of colourful blocks stands dangerously high in the middle of the table, the centrepiece of a game that seamlessly blends elements of Jenga and Uno with a unique twist.

At its core, Crazy Tower involves players building up a tower of wooden blocks, taking turns to place blocks on a floor card. Players can also create a new level by balancing a floor card on the existing set of blocks.

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Machi-Koro: Building up something great.

Being a mayor is hard. On the one hand, ULTIMATE POWER! On the other, there are those pesky election promises to grow your little township into the largest city in the region. Considering your holdings comprise a single wheat field and a bakery, you’ve got your work cut out for you.

Machi Koro is a streamlined award-winning city-building card game from designer Masao Suganuma. In it, you’ll attempt to take your tiny township from a wheat field and a bakery to a thriving metropolis complete with four major landmarks – a train station, shopping mall, amusement park and radio tower.

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New Year Gaming

Hey PI-Fans,

Just a heads up if you aren’t already aware of our New Year Operating Hours. We’ll be closing early on the 7th and remaining closed on the 8th.


Over the Lunar New Year period, I’ll hopefully be spending time with friends and the section of family that doesn’t regard me as an abject failure for managing a Games Store and I expect many of you will be too.

Well, the spending time with friends and family part anyway. 😉

One thing I’ve found is keeping a couple of board games around during the period  works out pretty handy. Here are some of my personal recommendations for the New Year.

– Kenneth, Games @ PI Manager


If Chinese New Year gatherings are anything like I remember, we’ll be looking for fast playing, simple to teach board games where you can clear the table in half-an-hour or less – that means no Twilight Imperium, folks. Games need to be portable too, so that rules out a good chunk of the board game market.

This simple criteria, therefore leads to me recommending a happy array of multi-player card games and a healthy spread of microgames.


Sushi Go
Number of Players: 2-5
Playing Time: 15-20 Minutes

A game of grabbing incredibly happy sushi off a restaurant conveyor belt, in Sushi Go, players grab cards representing various sushi offerings from hands of cards and adding them to their score pile before passing the hand of cards on to the next player. A game of snap judgement and planning ahead, the winner of Sushi Go will be the player who has chowed down on the greatest number of points at the end of the game.


Love Letter
Number of Players: 2-4
Playing Time: 15-20 Minutes

Love Letter is a game of courtly intrigue where players try to sneak love letters to the heir to the throne. With a deck consisting of 16 cards numbered from 1 to 8 representing courtiers and palace staff, players try to end the round with the highest value card in their hand while sabotaging the efforts of their rivals to do the same by using the abilities of the staff they are currently influencing to hinder the other players.


Number of Players: 3-10
Playing Time: 30 Minutes

A classic game of dwarven miners – a hidden team of Saboteurs must work to stop the industrious team of miners from striking gold and steal it for themselves in this race against the clock. Will the miners manage to place down enough tunnel cards to reach the gold before the deck runs out or will all the “sabo” cards being tossed around doom this expedition to failure?


The Resistance Avalon
Number of Players: 5-10
Playing Time: 30 Minutes

The Resistance Avalon is a hidden traitor style game where a small team of villains has infiltrated King Arthur’s Avalon with the goal of bringing about it’s collapse. The identity of these knaves is known to Merlin the Wizard, who while aiding the heroes in their quest to deduce the identities of the traitors among them, must keep his identity secret, for Mordred, leader of the traitors actively seeks his destruction, and if he identifies and slays the great wizard, all is lost.


Image previewThe Resistance Avalon
Number of Players: 3-8
Playing Time: 15 Minutes

A game of incredibly lost spies, Spyfall pits one player against the rest in a game of quick thinking and nebulous comments. At the start of a round, all players receive cards showing a location, except for one player receives a card that says “Spy” instead of the location. Players then start asking each other questions about their location, trying to deduce the which player has no idea what is going ob. But beware giving away too much information through the questioning, for if the spy can figure out where they are before they get caught, then everyone else loses.

Coup: Rebellion G54

Number of Players: 3-6
Playing Time: 15 Minutes

In the dystopian future, it doesn’t take much to launch a Coup, just a few bribes in the right pocket, and you intend to ride this tide of revolution to victory. In Coup: Rebellion G54, the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Each player technically can only perform general actions or those allowed by their character. Of course, since your cards are face down, you’re allowed to lie through the teeth and actions always succeed unless challenged. Woe to the player who gets caught performing an illegal move however, for the penalty must be paid in influence, putting them that much closer to elimination.


BANG! The Dice Game
Number of Players: 3-8
Playing Time: 15 Minutes

In this blazing fast push-your-luck dice game of Wild West action, the outlaws have taken arms to kill off the sheriff, but the lawmen aren’t going down without a fight in this spin-off of the classic BANG! Card Game. In BANG! The Dice Game, players roll dice to try building sets of symbols. Players unhappy with their rolls can always push to reroll the dice, but the more they roll, the greater the chance of getting caught up in an Indian attack or getting blown away by Dynamite. Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!


Empire Engine
Number of Players: 2-4
Playing Time: 30 Minutes


Many people think of wargames as being a Risk level endeavor – this game can change that. A completely pocket sized wargame, Empire Engine places you in charge of the economy of a nation as you produce resources and wage war upon your neighbors.  During the game, players simultaneously choose actions to attack, defend or collect resources. The player who scores the most points for the goods, soldiers and inventions in their score pile at the end of the game is the winner!

Card of the Dead

Number of Players: 2-5
Playing Time: 15 Minutes

In the survival action card game Card of the Dead, players are trapped in a town full of zombies. In game terms, from a deck of cards containing zombies, items and events, players are dealt a hand of cards. Each turn, players draw a card. If the card’s a zombie, the player places it in front of himself; if not, he adds the card to his hand and plays one card of his choice. Certain items give the player a chance to flee. The player who first lays down a predetermined number of escape cards – or who is simply the last one alive – wins the game.


Image previewCards Against Humanity
Number of Players: 4-30
Playing Time: 30 Minutes

The infamous NOT SAFE FOR WORK  “party game for horrible people”, in Cards Against Humanity, players try to respond to open ended topic questions with the ‘best’ (or possibly most inappropriate) answer to score points. Designed to appeal to a very specific sort of humor, and even more likely to offend the sensitive sort, I have major qualms about placing this on the list, but if you’re hanging with the right sort of crowd this new year, go right ahead.


Once Upon a Time 3rd Edition

Once upon a time

Once Upon A Time (3rd Edition)

Written By: Mokan
Edited By: Simon Joseph
Date of Review: 21/9/15

Have you ever thought of how fairy tales are created? Have you ever wanted to create your own fairy tales? That’s what Once Upon A Time (3rd Edition) allows you to do. Once Upon A Time is a story-telling card game meant for 2 to 6 players. The game initiates collaboration and creativity amongst players.

Players would receive an ending card at the start of the game,and the objective is to steer the story towards the ending that is stated on their ending card, while getting rid of all other story cards in hand.

Once upon a time 3

The players come to a conclusion on who becomes the first story teller. Other players might try to steal the role of storyteller by playing a card that contains a word that the storyteller made used of in their story, or by having the current storyteller end their turn. Either of this action would cause a change in story teller and the new story teller would have to continue the story from where it was last left off. All the cards, including the ending cards, have a fairy tale theme which makes the entire storytelling family friendly.

Once upon a time (3rd Edition) is a great storytelling game that can be played by a wide variety of age groups, that guarantees endless joy and fun new fairy tale creation that the player will experience when they play it.