Hey PI-Warhammer Recruit!

Good Saturday morning to you! In the previous article, we learned how to Move and Shoot, **today we’re going to learn how to Charge and Fight! **

A quick break down of the core game play articles:

**Part 1 – Moving and Shooting****Part 2 – Charging and Fighting****Part 3 – Command Phase and Applying All We’ve Learnt**

In this scenario, we’re going to use 1 Primaris Lieutenant and 3 Scarab Swarm models

Today, we’ll be playing the Necrons side and our opponent will be the Space Marines side.

### Step 1 & 2 : Moving and Shooting

Following the steps from the last article, we’ll move the Scarab Swarms towards the Primaris Lieutenant to get closer for the charge.

**But since the Scarab Swarms are a unit of 3 models, they would need to move as a coherent group. To do so, each model must be within 2″ of another model within it’s unit.**

**Picture 1, the Scarab closest to us is within coherency. Picture 2, the Scarab closest to us is not** (not 2″ within next model)

### Step 3: Charging

**Our Scarab Swarms must be within 12″ of the enemy Space Marine model in order to declare a charge.** Note if we’ve made an advance move earlier, we can’t charge.

**Roll 2 dice and add the result, that is the max charge distance in inches** the unit can charge.

**The nearest Scarab Swarm must end its move within 1″ of the enemy Space Marine Lieutenant, else the charge fails!** So before you charge, try to get your models as close as you can to the enemy!

**In this case, we rolled 7, the charge is a success! **

Now that our models are within range, it’s time to fight!

### Step 4: Fighting

There are 3 parts to the Fight Phase:

- Pile In
- Make Close Combat Attacks
- Consolidate

#### Pile In

To pile in, **we move our Scarab Swarms into base contact with the Space Marine. They can move in and around the enemy of max distance 3″**. Note they still have to be at least 2″ of each other for unit coherency.

#### Make Close Combat Attacks

**Previously as you learnt how to Shoot,** you select your range weapon, roll to hit, roll to wound, the enemy does saving throws, damage is inflicted etc.

For close combat, **you do the same just that for melee attacks, you use the ‘A’ characteristic** (‘A’ for Attacks) **for weapon skill, you use the ‘WS’ characteristic** (stands for ‘Weapon Skill’) and** weapon’s ‘S’ stat will either use our model’s own ‘S’ characteristic or modify it.**

Let’s check our Scarab Swarm Data Sheet

**1 Scarab Swarm model can make 4 attacks. So we have 3 models, thus 4 x 3 = 12 attacks, means we roll 12 dice! **

**Its ‘WS’ is 4+, so rolls of 4 or more will hit the Space Marine.**

We rolled 12 dice for 3 attacking Scarab Swarms. **7 hits went through**

Let’s check what melee weapons they have:

**They have ‘Feeder mandibles’ which uses the ‘S’ of the model, in this case, its 3. **

Let’s roll our 7 dice to wound.

We check our wound table to see if the result inflicts any wounds on the Space Marine:

**Our Scarab Swarm strength 3 is lower than the Space Marine’s Toughness (its 4), so we would need 5+ to wound him.**

**We have 4 dice that rolled 5+, so that’s 4 wounds! **

**The enemy Primaris Lieutenant Space Marine now rolls to Save against the wounds, his Sv is 3+. So he saved against 3 but took 1 wound.** That’s 1 Damage. Note he has 5 wounds so he’s a tough fella!

#### Consolidate

In most cases, after we’ve removed eliminated models, we will have ‘holes’ in the fighting units, a Consolidate is basically to move your attacking models up to 3″ into the nearest enemy model to close ranks.

### The Primaris Lieutenant Attacks!

Now the enemy Primaris Lieutenant is not going to take this lying down. It’s his turn to fight! Let’s check his Data Sheet

**He can make 4 attacks, so that’s 4 dice the opponent will roll**

**His ‘WS’ (weapon skill) is 2+, so hit rolls of 2 or more will go through! **

**He uses a Master-crafted power sword which adds +1 to his Strength of 4, making it 5! **

So let’s see how well he does against our Scarab Swarms

**The opponent rolls 4 dice for 4 attacks, all 4 went through!**

The opponent thus rolls 4 wound rolls

**Because the Primaris Lieutenant’s ‘S’ is more than the Scarab Swarms ‘T’ (5 vs 3), results of 3+ will wound!**

**That’s 3 wounds total! **

We normally have to roll saves for our Scarab Swarms to check if the wounds will inflict them. They Sv on 6+

**However the Lieutenant’s Master-crafted Power Sword has an Armour Penetration (AP) Characteristic of -3.**

This makes it impossible for the Scarabs to save against because whatever result we roll will be below 6 eg. if we rolled 6, 6-3 = 3 which is a fail.

AP is always applied to the target’s save roll afterwards.

**The attacks cleave straight through the Scarabs’ armour dealing 2 Damage for each successful wound.**

**So 3 wounds of 2 damage each is 6 damage total! **

**This eliminates 1 Scarab model (it has 4 Wounds) and inflicts 2 damage to 1 other Scarab model.** We now have 2 Scarabs left.

### And there you have it!

That’s how you Charge and Fight in Warhammer 40k! **Tomorrow, we’ll learn about the Command Phase and Applying All We’ve Learnt!**

Want to start your own Warhammer 40k journey? **Pick up the new Recruit Box which has all the models shown in this article and more! We’re also doing a bundle set of 1 Recruit Box and 1 Hobby Starter Set for only $100! **Head down to the store to check ’em out!

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