PokéMonday: Once you pop, the fun don’t stop.

PokéMonday

Today on PokéMonday. We’re taking a look at Booster Packs. More specifically how to properly* open them for the most suspense.

Booster SpreadLet’s start with opening the pack.

Opened Pack

So when you open your pack, you’re going to get your 10 cards as well as a Pokémon Trading Card Game Online code card for a digital booster pack from the same set.

Pokemon Pack Out

Here are the Cards from a pack that was just opened.

As you can see the last card in the stack is not a Rare Pokémon. This is because the Out-of-the-Pack card order is

  • 5 Commons
  • 1 Reverse foil (A BREAK Card if you’re lucky)
  • 1 Rare or Ultra Rare
  • 3 Uncommons

So in order to have the Rare be the last card. we are going to need to do some re-ordering.

So to do that we’re going to need to shift the last 3 cards when opening a pack.

Pokemon Take 3

So the last 3 Cards above are the uncommons.

Pokemon Shift 2

So by shifting them 2 cards down. We can confirm the the Rares will be at the back.

Pokemon Pack Resort

And there we have it. Got a Serperior, not a Shiny card but useful overall.

So now that you know how to open your packs. Come down to Games@PI and get yourselves a booster and try it out.

 

 

Pull of the Week.

Now starting with today’s PokéMonday.

I’m going to try to include some of the interesting Pulls over the week.

So let’s have a closer look at the Serperior pulled from the pack in the article.

Serperior

Firstly the artwork shows the regality of Serperior against a calming backdrop.

Next, when we take a look at Serperior’s attack, you can see that this Serperior is really energy efficient for its damage output. Requiring only a single Grass Energy to use both attacks.

Coil is a really useful attack, even though it does a printed 40 Damage. It’s ability to add an additional 60 damage to the opponent’s Active Pokémon, makes it able to consistently pump out a massive 100 Damage from the second attack onward.

Now with Slashing Strike, it does have the penalty on not being able to use the attack twice in a row. The possibility to do 140 Damage for a single Grass Energy which would take down most opposing Pokémon, even though it does take a turn before to charge up with Coil.