Even as Halloween recede into the distance and we start prepping for X-Mas, we will keep doing what we do.
It’s time for a rollout of new stuff. It’s what we do.
And we’re gonna keep doing it into the Season!
– Kenneth, Games @ PI Manager
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws is here to help! Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend! Whether you’re a beginner or an experienced roller of the polyhedrals, the insights in Robin’s Laws of Good Game Mastering will improve your Game Mastering faster than you can say, “Roll for initiative!”
Fireball Island just got a whole lot bigger. There’s just one problem: It’s covered with spiders, and they have a nasty habit of “popping up” all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping! The Spider Springs expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders!
There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in The Dream Lands, you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?
In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. In Tyranny of Dragons, the threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. Celebrate the rerelease of this classic D&D 5E Adventure with an all new Alternate Art Edition Compilation.’
You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning. Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity.
New Board and Card Game Releases
Arkham Horror: Final Hour Board Game
Arkham Horror The Card Game: The Dream-Eaters
Fireball Island: Spider Springs
Board and Card Game Restocks
Arkham Horror: The Board Game
Arkham Horror: The Card Game
Fireball Island: The Curse of Vul Kar
Onitama and Expansions
Pandemic and Expansions
Set Card Game
Ticket to Ride
New Role Playing Game Releases
Dungeons & Dragons Tyranny of Dragons Limited Edition
Robin’s Laws Of Good Game Mastering
Role Playing Games Restocks
Dungeons & Dragons Essentials
Dungeons & Dragons Descent into Avernus Limited Edition
Dungeons & Dragons Starter Set
Dungeons & Dragons Stranger Things Starter Set
Pathfinder Dry Erase Flip Mats (Assorted)
Tal’Dorei Campaign Setting (5E)