
The Good, the Bad, and the Munchkin 2: Beating a Dead Horse
A horse is a horse…
A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2: Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol’ Plug and the One-Trick Pony! And if all else fails, call in the new Class… the Cavalry!
This new set contains 56 new Wild West-themed cards specifically for use in The Good, the Bad, and the Munchkin, although they can also be added to any other Munchkin game. It is very much not a stand-alone game, either way.
2-6 Players, Age 13+, 60+ Mins
Amoeba: S$26.91
Regular: S$29.90
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Hordes Legion of Everblight Heavy Warbeast Plastic Kit
The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction.
The Carnivean, an ancient and favored dragonspawn, shreds flesh, bone, and steel with its mighty claws and a shark-like maw.
The Ravagore engulfs foes in gouts of blighted fire – emulating the fearsome breath of its progenitors.
Terrifying in its brutal simplicity, the sickle-armed Scythean is another ancient breed created to destroy any who oppose its masters will.
This Boxed Set contains 1 plastic model – which is able to be constructed as either a Carnivean, Ravagore, or Scythean. This model is supplied unpainted, and assembly may also be required.
2-8 Players, Age 12+, 60+ Mins
Amoeba: S$44.91
Regular: S$49.90
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Flames of War: Blood, Guts, and Glory
It’s September 1944 and the Allies have stormed across France all along the front lines from Belgium to the French region of the Lorraine.
Patton’s unstoppable Third Army is poised to strike into Germany itself, with the hard-charging 4th Armored Division in the lead. Nothing, it seemed, stood in the division’s way as it pressed on.
However, the Germans still had fight in them. Four of Hitler’s brand new Panzer Brigades, specifcally crafted from lessons learned on the Soviet front, were diverted to meet the Americans in the Lorraine. The brigades were given all of Germany’s latest weapons from Panther tanks to assault rifles and more. The heavily armed units were ready to counterattack!
The two forces clashed east of the city of Nancy at a quiet farming village called Arracourt. The battlefield was ideal for a tank battle. The rolling fields and small villages played host to over 450 American and German tanks as they fought one of the largest battles of World War II.
Tankers and Armored Doughs of the hard-charging 4th Armored Division have been charging down the retreating German army since July 1944. No opposition is too tough for the citizen solider army of the USA!
The new Panzer Brigades are armed with the best equipment available. They are poised to cut off the US Third Army in one concerted attack that will demonstrate Germany still has fight left!
1-2 Players, Age 12+, 120+ Mins
Amoeba: S$49.41
Regular: S$54.90
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Shadowrun: The Twilight Horizon
The Horizon Corporation is everywhere. They’re in the trids you watch, the music you listen to, and the news you consume. They’re propping up hundreds of major brands of products across the planet with their public relations skill. And they’re spending countless hours studying how you—that’s right, you—think so that they can lead your mind like a master leads a spaniel.
Denizens of the Sixth World have long suspected that there is a dark side to Horizon, if only because the corporation seemed too good to be true. If there is a dark side, it seems likely to come out soon, as the corporation has been under tremendous pressure recently—technomancers are plotting against it, spirits are causing problems in the Mojave, and Aztechnology is on the offensive, intent on keeping the competition down. That pressure is going to result in an explosion somewhere, and when it does, Horizon and the Sixth World will be changed forever.
The Twilight Horizon is a campaign book involving shadowrunners in the inner workings of Horizon and the troubles surrounding the corporation. Everything is leading to a crisis, and the runners will need to use all their skills to come out alive on the other side. Filled with plot details, location information (including details about Las Vegas in the Sixth World), and NPC write-ups, the book throws Shadowrun players into a cyclone of corporations, spirits, criminals, and others looking to grab a small piece of Horizon’s immense power.
The Twilight Horizon is for use with Shadowrun, Twentieth Anniversary Edition.
Age 12+, 120+ Mins
Amoeba: S$41.31
Regular: S$45.90
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BattleTech Historical: Liberation of Terra v1
In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris’ Rim Worlds Republic, before turning his full fury against the Usurper’s “Empire”, launching one of the greatest military campaigns in Inner Sphere history.
Historical: Liberation of Terra, Volume 1 describes the early years of the civil war that would ultimately bring about the final end of the first Star League. Covering the fighting from the coup itself to the bloody campaign for the Terran Hegemony, this book provides a hard look at the closing years of the Star League Era, and the fateful decisions that would eventually pave the way for centuries of Succession Wars to come.
Age 12+, 90+ Mins
Amoeba: S$49.41
Regular: S$54.90
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The Castles of Burgundy
The game is set in the Burgundy region of Medieval France. Each player takes on the role of an aristocrat, controlling a small princedom. While playing, they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use knowledge from travellers.
The game is about placing settlement tiles into the princedom. Every tile has a function that starts when the tile is placed. The princedom itself consists of several regions, each of which demands its own settlement tile.
The core game mechanism involves two dice. The pips show the kind of action the players are allowed to do (example: roll a 2 and a 5: using the 2 the player buys a watch tower and places it on a 5 city tile which triggers the function of the tower with additional advantages).
It is also possible to influence the dice, so the player is not completely subject to luck.
The rules include basic and advanced versions.
2-4 Players, Age 12+, 90+ Mins
Amoeba: S$79.11
Regular: S$87.90
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