Up To Our Gills in Cards, Books, and Boards!

2012-04-20: Up To Our Gills in Cards, Books, and Boards!

New things here now!

Games we are playing!

Goings’ on this month!

Coming in June 2012!

Card game expansions galore this week including Saboteur 2, plus deck boxes to keep them safe, and two new sourcebooks, including Dust Warfare!

Alter-marines, insane chefs, vanguards, and COGs are just a few of the thing we’re pretending to be this week, as we play some games!

Kenneth Kooi hosts Roleplaying 101, which is gonna be just as great as it sounds! Plus, more SPORE 2012 info, the Photo Contest, and the old Citadel paints sale!

Tell stories and sing songs to gain points, and bring offerings to the gods while developing your city in June!

Card game expansions galore this week including Saboteur 2, plus deck boxes to keep them safe, and two new sourcebooks, including Dust Warfare!

Saboteur 2

The second Paradigm Infinitum production!

In this expansion to Saboteur by Frederic Moyersoen, you do more than just dig for gold, or attempt to foil those digging. You can now take on new Roles, and new Action and Path cards can help or hinder you in your quest.

Most Dwarves still seek those precious gold nuggets by working the mines, but now they are split into two crews, the Blue Crew and the Green Crew, who have no problems jumping each others’ claims with alarming regularity.

As before, the Miners want to dig towards the treasure, and the Saboteurs want to stop them, but now some new Dwarves have entered the mines: the Shift Boss, the Slacker, and the Gem Hunter.

There are also new paths to dig, with doors, bridges, and quartz crystals, and new actions to take, including thieving, jailing, and role swapping! As in the original Saboteur, Dwarves may change roles after each round (and now sometimes within a round!), so no one is ever sure of who is after what!

Each turn, a player lays down a Path card to dig from the Start card toward one of the Finish cards (or potentially away, if a Saboteur) or plays an Action card to help or hinder someone. If the Miners manage to find the gold hidden under one of the Finish cards, then the Miners share the loot found there; if the gold can’t be reached, the Saboteurs profit instead. The Dwarf with the most gold after three rounds is the grand winner!

The original Saboteur allowed 3-10 players, while Saboteur 2 handles 2-12 players, for those more intimate games of Dwarven mining.

Requires the original Saboteur to play.

2-12 Players, Age 8+, 30+ Mins
Amoeba: S$17.91
Regular: S$19.90

 

Dust Warfare

The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world’s superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.

Dust Warfare players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers’ weapons.

Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. This means that if you already own a Dust Tactics army, all you need is the Dust Warfare rulebook. All the stunning Dust Tactics miniatures will be useable for Dust Warfare immediately upon its release, and as both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.

Current fans of Dust Tactics will recognize the furious combat, strategic scenarios, and gorgeous miniatures. Players new to the world of Dust are in for a treat.

Dust Tactics introduced rules for fast, intense combats featuring combat walkers, bazookas, flamethrowers, and lasers. Dust Warfare builds upon the board game’s rules and strengths to offer players an exciting new game experience with the tactical and strategic challenges of a tabletop miniatures game.

2-4 Players, Age 14+, 120+ Mins
Amoeba: S$53.91
Regular: S$59.90

Warhammer Fantasy RPG: Hero’s Call

Despite my reputation, I am not a heartless man. I often struggle to reconcile what must be done with my sympathies for those accursed by the taint of Chaos. The day I consigned my own sister to the flames was especially hard. She didn’t ask to be tainted… but tainted she was.” – Witch Hunter Captain Leopold

The Old World is a place of constant war, and the unending battles take their tolls. Still, there are those rare individuals who continually apply themselves to improving their talents and accomplishing their goals. They let nothing stand between them and their terms for success, no matter how mammoth the opposition may be. These few, exceptional individuals rise to become the Old World’s great powers, generals of armies, wizard lords, and arch lectors… Are you ready to answer the Hero’s Call?

Hero’s Call provides your heroes with tremendous new ammunition to face the challenges before them: 12 new high-powered careers, 12 regional options for men and dwarfs from outside Reikland, two new player races, action cards for each new trait, and–for the first time ever–new spells and blessings for Ranks 4 and 5. It’s a good thing, too, that your characters will gain greater power than ever before because Hero’s Call also explores the daily challenges of the Old World’s greatest heroes, including the Epic Threats they must face.

With new rules for characters of Rank 4 and 5, players will be able to attain power most mortals have never tasted–provided your characters can survive the challenges that await them.

At long last, wizards and priests can further their mystical mastery beyond Rank 3. As they make choices about which path to pursue in their profession at Rank 4, the powerful new spells and blessings they wield provide them fantastic new options in battles.

But players aren’t the only ones who will gain untold power in Hero’s Call! Powerful new adversaries lurk within the supplement’s pages, with notable adversaries such as Archaon the Everchosen presented with special rules and guidelines for inclusion in your campaign. Additionally, other powerful creatures await adventuring heroes, and Epic Threat sheets allow you to boost standard creatures into elite adversaries.

The paradigm shifts for the high and mighty, and Hero’s Call presents several adventure seeds and features a complete adventure, The Art of Waaagh!, specially tailored to meet the interests of heroes who have seen it all.

Get ready to wield powers of which few within the Old World have ever dreamt. Get ready to brave dangers that only the greatest heroes can withstand. Get ready to answer the Hero’s Call!

Age 12+, 120+ Mins
Amoeba: S$86.31
Regular: S$95.90

Warhammer Invasion LCG: Rising Dawn

Ultimately we shall win the war. Every head hewn from neck, every drop of blood spilt, makes Khorne stronger regardless of whom it is that dies in the dirt. You cannot win, for to fight us is to give us power.” – Khagras, Horselord of Khorne

Sweeping down from the icy north, marauder horsemen range ahead of the main Chaos army to flank their opponents, cutting off both support and escape. These fierce warriors are often the first to blood their blades in battle, and even the most able of the Old World’s horsemen find it difficult to match their speed and mobility.

Now, the Rising Dawn approaches, along with the increased rewards for questing The Bloodquest Cycle promises to bring to Warhammer: Invasion LCG. But what the other races build up, the minions of Chaos can tear down. Accordingly, their Mounted Marauders ride ahead of the main hordes to cut off enemy support. When your Mounted Marauders survive any attack they launch against an opponent’s capital, your opponent must sacrifice a support card or a quest from the attacked zone.

Mounted Marauders are the first card in Warhammer: Invasion that can force the sacrifice of a quest card. And the forces of Chaos couldn’t dream of a better time for them to charge into action.

Already, the top decks at the World and European Championships have made great use of quests, respectively building around Offering to Hekarti and Ancient Debts Repaid. But in the coming months, The Bloodquest Cycle promises to introduce strong material rewards for questing, and it’s likely we’ll see powerful quests like Heroic Task forming the backbone of decks for every faction, not just the Dark Elves and Dwarfs.

Thus, Chaos responds by sending the Mounted Marauders to hunt down questing units and, better yet, burn quests to ash. It’s true that your opponent may choose to sacrifice a support card in the zone rather than sacrifice his quest, but in order to make that choice, he’d have to have the support card.

The best recourse your opponent has, of course, is to destroy the Marauders. They only force the sacrifice of a support card or quest if they survive their assault. However, Chaos has plenty of tricks to deal with would-be defenders. With Seduced by Darkness, the Sorcerer of Tzeentch, and other cards, the armies of Chaos possess some of the game’s greatest unit control.

The Mounted Marauders charge forward with the Rising Dawn. Look for these warriors to arrive soon to the field of battle and help Chaos more fully destroy everything the forces of Order would create.

2 Players, Age 13+, 45+ Mins
Amoeba: S$21.51
Regular: S$23.90


Fantasy Flight Deck Boxes

Find the perfect storage for cards from your favorite LCG or other game with the Fantasy Flight Games Deck Box. This boldly-colored container is made of sturdy polypropelene plastic and safely holds up to 100 sleeved cards. A smaller, detachable compartment fits snugly underneath to secure all your necessary tokens and dice.

You can add greater personality to any Fantasy Flight Supply Deck Box, by making use of its removable clear front plate. You can use the space behind this front plate to proudly display your favorite card or to associate your deck box with a specific game by showing any card back. This means your Deck Box is not only sturdy, but also stylish!

The Fantasy Flight Supply Deck Box comes in five solid colors: red, blue, green, black, and white.

  • Safely stores up to 100 sleeved cards
  • Removable clear front plate can hold and display your favorite card
  • Detachable under box secures your tokens with your cards
  • Made of sturdy polypropelene plastic
  • Choose from five bold colors: red, blue, green, black, and white

Age 8+, X+ Mins
Amoeba: S$15.21 each
Regular: S$16.90 each

A Game of Thrones: Brotherhood Without Banners Cycle Re-Releases

The Brotherhood without Banners live as outlaws and loyalists, supporting the name of the “true” king, Robert Baratheon. Melisandre of Asshai, meanwhile, has worked her way into the confidence of his brother, Stannis. Under her sway, a new, fanatical sect of zealots has risen to power within the fractured ranks of House Baratheon.

Across the sea, the Dothraki horde gathers in support of the exiled Queen they would see on the Throne. A new era of factions and sub-factions has arrived in Westeros.

Requires the A Game of Thrones LCG: Core Set to play.

2-4 Players, Age 13+, 60+ Mins
Amoeba: S$21.51 each
Regular: S$23.90 each

Alter-marines, insane chefs, vanguards, and COGs are just a few of the thing we’re pretending to be this week, as we play some games!

Cardfight!! Vanguard

Cardfight!! Vanguard is a Japanese trading card game published by Bushiroad. It was created in collaboration between Akira Itō (Yu-Gi-Oh! R), Satoshi Nakamura (Duel Masters), and Bushiroad president Takaaki Kidani. The game was also released in conjunction with a TV anime series of the same name.

In the game, players “ride” a unit as their Vanguard, which represents them on the board. They may also summon other units as Rear Guards to attack or support. The game is won by doing six points of damage to the opponent’s Vanguard.

As players attack, they check the top card of their deck for Triggers which increase power and have other effects, and add these cards to their hand. Triggers can also be revealed when players take damage.

English V1 and V2 are now available at our Fusionopolis store!

2 Players, Age 8+, 30+ Mins
Trial Decks:
Amoeba: S$16.20, Regular: S$18.00

Booster Packs
Amoeba: S$2.70, Regular: S$3.00


A la Carte

In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook’s recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone’s plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can’t exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

The A la carte: Desserts expansion is also available, which allows for a fifth player as well as adding new gameplay elements like Menus, new Coffee Cups, Salt Dishes, and Spice Mixing!

2-4 Players, Age 8+, 30+ Mins
Amoeba: S$71.91
Regular: S$79.90

Gears of War

For a time, the humans of Sera knew peace…then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.

Gears of War: The Board Game is based on the wildly popular third-person shooter by Epic Games. Players must fulfill one of seven randomly constructed missions and support their fellow COGs as the team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will players gain a tactical advantage, completing mission and striking a blow for humanity. Players can Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer’s chainsaw!

In Gears of War: The Board Game, you’ll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!

1-4 Players, Age 13+, 180+ Mins
Amoeba: S$106.11
Regular: S$117.90

Tannhäuser

In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed. A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich’s 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude.

Parachuted behind enemy lines, a fistful of men and women are all the Union has left to thwart this peculiar menace. The Unions finest trained commandos armed with technology still in its experimental stages, the glory bound 42nd Alter-Marine Special Forces must now face the most terrible danger to face humanity in recorded history.

Tannhäuser goes beyond the standard package of set of characters, proposing a vast array of customization, allowing players to develop a unique tactic and style of play for their hero. 10 charismatic personalties await them to be groomed for battle, using over 70 magnificently illustrated types of tokens that faithfully depict various weapons, medals, ranks, powers and equipment.

2-10 Players, Age 11+, 60+ Mins
Amoeba: S$98.91
Regular: S$109.90

Kenneth Kooi hosts Roleplaying 101, which is gonna be just as great as it sounds! Plus, more SPORE 2012 info, the Photo Contest, and the old Citadel paints sale!

SPORE Special Guests!

Our confirmed special guests are all available for viewing on our SPORE page and they include local comic creators Cheah Sin Ann, Drewscape, Shawn Yap, Shawn Siow, and Sonny Liew! We’ll also have the Happy Smiley Writers’ Group, writers of The Steampowered Globe, and Project Zen, responsible for dang near every awesome piece of cosplay Singapore!

 

Citadel Paints Sale!

The new line of Citadel Paints are out already, but we’ve got a great deal on the old line!

Buy any four pots priced at $6.50 each, get two free! Washes, foundations, colors… Everything!

Plus, members still get their discounts on the first four pots!

This sale will last until further notice!

 

SPORE 2012 Photo Contest

Our SPORE photo contest is up and running and we want even more photos!

The winning photo will win a $200 store voucher that will be presented to them at SPORE 2012, plus have their photo adorn our SPORE Facebook page as the cover!

Remember, we want photos from previous SPOREs: 2008, 2009, 2010, and 2011. We don’t want photos from 2012 (at least, not yet, as SPORE 2012 hasn’t happened yet!). So look through your old cameras, look through your Facebook pages, your Flickr accounts, your old photo albums (do people still have those?), anywhere you keep old photos, and see if you’ve got awesome SPORE photos.

Full photo contest details and updates can be found at our SPORE Webpage (which has recently been totally revamped, so we suggest checking the whole site out), and you can peruse our SPORE pictures at our SPORE Facebook page! And by all means, comment and tag yourself and your friends!

 

Roleplaying 101

Join us on Saturday, 28 April, for Roleplaying 101. Hosted in conjunction with the Budding Writers League, this workshop focuses on the creation of vibrant characters, whether for an RPG or for a written story, and takes a look at the overlap between the two fields and how writers can use quick-and-simple tricks employed by RPG players to flesh out characters on the fly.

Hosted by Kenneth Kooi, with special guest speaker Terence Ho, author of Crown of Earth’s Desire.

Full details are available at the Budding Writers League webpage!

Tell stories and sing songs to gain points, and bring offerings to the gods while developing your city in June!

Dixit: Journey

Dixit: Journey features the same basic game play as Dixit: each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller.

If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn’t have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.

3-6 Players, Age 8+, 30+ Mins

Olympus

In Ancient Greece, the poleis (city-states) thrived, increasing their population and culture, occasionally waging war against each other, erecting buildings and celebrating ceremonies to get the favor of the deities abiding on Mount Olympus. The players will lead one of these city-states (like Athens, Sparta, Corinth, Thebes, Argos, and others) expanding it and worshipping the various gods in order to become the hegemonic power of the Peloponnesus!

Olympus is a deterministic strategy game, based on worker-placement, resource management and building an efficient engine to score victory points. It also features a few more aggressive options than the average game based on the same premises (but the savvy player knows how to defend against them, if he prefers to quietly develop his own position).

Each player leads a city-state that is defined by six values representing population, culture, military, and productivity of the three resources (grain, venison, and fish). During your turn, you send one of your priests to worship one of the ten deities (Zeus, Hera, Demetra, Artemis, Poseidon, Athena, Aphrodite, Ares, Hephaestus, or Apollo).

Being the first to reach the maximum value in a certain field gives you an award worth two VPs. When four of these awards are claimed, the game ends. Each player receives bonus points based on how developed his city is and the highest score wins.

3-5 Players, Age 12+, 120+ Mins

thecomicman

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