“I suppose I could have attacked the Warspite.” - Keyan Farlander
Known among New Republic pilot trainees as the Requiem due to its difficulty, the infamous Redemption training scenario pits beleaguered pilots against massive waves of hostile fighters launched from the jump-and-drop attacks of the Nebulon-B frigate “Warspite“. With trainees flying both the scenario’s aggressors and defenders and reinforcements constantly cycling into the engagement, only truly skilled flyer would survive the swirling dogfight.
Come on down to Games @ PI on the 3rd of May and put your piloting skills to the test in this free-for-all test of mettle, as pilots attempt to rack up the highest kill tally and grab some swag from the official X-Wing Spring 2015 kit including the coveted Push-The-Limit extended art cards for all participants.
Do you think you have what it takes to survive the Redemption?
The Redemption Run is a free-for-all casual X-Wing event. Each player begins piloting a single low point fighter. When that is destroyed, they return to the table the following turn with another ship with a higher point total, and the process continually repeats with the players bringing on higher and higher point total ships each time their ship is destroyed.
Date: 03/05/15, Sunday, 2pm
Entry Fee: $5
- Each player must prepare 5 different X-Wing lists: 15 points, 25 points, 35 points, 45 points and 55 points.
- Each list may contain only a single ship, though the same ship need not be used across lists. (Eg. List 1: Rebel Bandit Squadron Z-95 Headhunter, List 2: Rebel Red Squadron X-Wing, etc.)
- Unique Ships and Upgrades may be repeated in different pointed lists (Eg. 35 Point list containing Corran Horn, 45 Point list containing Corran Horn, etc)
- All lists must be built using the same faction (Eg. 15 point Scum,25 point Scum, etc)
3 ft by 3 ft Standard X-Wing Starfield. Each player will have the opportunity to add one asteroid or debris field token to the starfield prior to setup. After obstacle tokens are placed, each player will be randomly assigned one of eight different deployment zones for their ships.
Due to this being a multiplayer event, several special rules must take effect.
It is possible that multiple players will be fielding pilots with identical skill ratings during this event. At the start of each round before players set their maneuver dials, players with identically skilled pilots will roll three attack dice, with the player rolling the highest number of hits and crits will go first. In the event of a tie (no pun intended), the player with the largest number of crits will go first. After determining which ship of that pilot skill goes first, movement will proceed clockwise around the table in order.
2. Ship Destruction.
When a player’s ship is destroyed, the opponent who cause the final point of damage gets credit for the kill. (In this environment, “kill stealing” is outright encouraged.) If a unit is not destroyed due to hostile action (such as flying off the map or hitting an asteroid) no kill is credited. Ion tokens are An exception to this rule - ships destroyed via flying off the map or colliding with obstacles due to Ion tokens are credited to the player who inflicted the last Ion token on the ship.
3. Point Scoring.
Each time a player is credited with the destruction of an opposing player’s ship, that player scores points equal to the total point value of the ship (and upgrades). In the event that a player intentionally or unintentionally destroys their own ship (via flying off the map or colliding with an obstacle), they suffer a point score penalty equal to the point value of the ship (and upgrades) they were currently flying. Ships destroyed due to the effects of Ion tokens (as listed above) do not inflict a score penalty to the controlling player and award points to the player credited with the kill as per normal.
4. Ship Replacement.
Each player begins using the ship from their 15 point list. Each time a player’s ship is destroyed, a player will bring a ship from their next 10 point increment list (15 –> 25 –> 35 etc). This replacement ship enters the starfield on the following turn from their same starting edge location. Players whose ships are not destroyed by enemy action will bring in an identical ship from the current tier. Players currently using the 55 point list will bring in an identical ship from the current tier when it is destroyed.
5. Winning The Game.
The Game will end immediately as soon as one player has eliminated 200 or more points of enemy ships.
Arranged in order of player score from highest to lowest scoring, participating players may claim items from the following list or prizes.
Star Wars Acrylic X-Wing Range Ruler
Corran Horn Extended Art Card
X-Wing Dice Bags
The Winner of this event will receive a Star Wars X-Wing Spring 2015 Winners medal.
Each participant will also receive a limited edition extended art “Push The Limit” Elite Talent Card for participating in the event.
Star Wars: X-Wing
GAMES @ PI